// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP 

:Noname_2
0001: wait 0 ms 
00D6: if 
056D:   actor $SECOND_PLAYER_ACTOR defined 
004D: jump_if_false @Noname_2 
07AF: $PLAYER_GROUP = player $PLAYER_CHAR group 
06F0: set_group $PLAYER_GROUP distance_limit_to 9999999.0 
07AF: $SECOND_PLAYER_GROUP = player $SECOND_PLAYER group 
06F0: set_group $SECOND_PLAYER_GROUP distance_limit_to 9999999.0 
07B4: set_player $PLAYER_CHAR gang_recruitment_enabled 1 
07B4: set_player $SECOND_PLAYER gang_recruitment_enabled 1 
:Noname_58
0001: wait 0 ms 
00D6: if 
056D:   actor $SECOND_PLAYER_ACTOR defined
004D: jump_if_false @Noname_307
00A0: store_actor $SECOND_PLAYER_ACTOR position_to 3@ 4@ 5@ 
00D6: if 
0AE1: 0@ = random_actor_near_point 3@ 4@ 5@ in_radius 20.0 find_next 1 pass_deads 1 //IF and SET 
004D: jump_if_false @Noname_307 
00D6: if and
86EE:   not actor 0@ in_group $PLAYER_GROUP 
8118:   not actor 0@ dead 
004D: jump_if_false @Noname_307 
089F: get_actor 0@ pedtype_to 10@ 
00D6: if or
0039:   10@ == 7 
0039:   10@ == 8 
0039:   10@ == 9 
0039:   10@ == 10 
0039:   10@ == 11 
0039:   10@ == 12 
0039:   10@ == 13 
0039:   10@ == 14 
004D: jump_if_false @Noname_307 
00D6: if and
00E1:   player 1 pressed_key 8 
0457:   player $SECOND_PLAYER aiming_at_actor 0@ 
004D: jump_if_false @Noname_307 
0ACA: show_text_box "Your gang is added to your group." 
07AF: $SECOND_PLAYER_GROUP = player $SECOND_PLAYER group 
0632: release_group $PLAYER_GROUP 
0631: put_actor 0@ in_group $SECOND_PLAYER_GROUP 

:Noname_307
0002: jump @Noname_58 
